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Two hour wargames nuts pdf
Two hour wargames nuts pdf







two hour wargames nuts pdf two hour wargames nuts pdf

After Lend Lease some Naval Infantry units got access to US Amphibious Jeeps and later in the war had access to DUKW vehicles as well – but those weren’t very common. There are Battalion level assets that could find their way into a scenario as well, such as units from the SMG company typically fielded by a Battalion, Pioneer units, Scouts, etc.įor transportation, that would depend upon the scenario – boat or amphib vehicle, leg, truck, etc., could all be utilized. If you fight at more than a platoon, here’s a typical Naval Infantry Company organization:ġx Mortar Platoon w/ 2-3x 50mm and/or 82mm mortarsģx Rifle Platoons w/ 1x command section and 3-4 Rifle Squads (10 men, including LMG team)Ī Naval Infantry platoon would usually *not* have organic HMG or Mortar support, but the Company Commander could task elements from the HMG and Mortar platoons to support an individual platoon. I could do more details on the Black Devils, but it would fill up a whole book on its own! This was developed to let some local gamer buds do a few Stalingrad scenarios with their nicely painted 28mm Black Devils squads rather than as a lengthy campaign book (sooo much you could do with a Black Devil’s campaign!!) The platoon organization is given on the first page of the mini-supplement.









Two hour wargames nuts pdf